What does science say about group collaboration? Which teams are the most effective? The authors of the book "Team Genius" Karlgaard and Malone found out. And some of their results are quite surprising. Because "Teamwork" is an important term in our escape games, let's take a quick look at these surprising facts.
So, an ideal team should consist of 5-9 people. In our Escape Rooms most teams play with 2-5 people, the book only says clearly - even small groups with average players can beat a "Genius solo player". In this case, the old adage "more minds, more senses" applies. Teamwork simply works according to the professional and also the playful side.
When it comes to team success, diversity also helps a lot - the problems are viewed from multiple angles, there are various solutions and constructive conflicts. This means that all team members think alike, they do not argue so much, but they are not that effective ...
By the way, if you are to solve a problem in a good team, your body will begin to produce the hormone oxytocin, which also forms during sex. And the constructive conflicts must be more factual, individual attacks are harmful and burden the whole team.
What should the ideal age composition of a team look like? Perhaps surprisingly, but the young energetic teams are not as good as the teams of different age groups. It should give the right team of young blood and experienced old players and if the fit together-the success is guaranteed.
According to the above-mentioned book, such teams are better where there is democracy and no aristocracy. In other words, if the team members are in agreement, they also perform better than in a team with a boss. On the other hand, the team also needs a natural manager - a person who organizes, communicates and connects the whole team.
It is also interesting to realize that men can not bear to be in the minority as a team. They are then uncertain and bring worse performance. The women in the minority do not behave like that.
Finally, an annotation virtual teams are greatly overestimated. It is also clear that current technologies allow, for example, s.g. Home Office (work from home). But, the people who meet live and communicate physically create a better team performance.