Digital generation, “the millennials” differ from their parents or grandparents. Three out of four would rather spend their money on experience then on material things.
Most of new generation lived through the period of economic growth and relative abundance, so their behaviour isn´t related to individual wealth. Simply said, we learned that the time spend with friends, bonds and relationship are worth our money. The experience will remain for whole your life, so it is a good investment.
Therefore, our new escape rooms are popular and trendy. Nowadays, mum doesn´t want to spend Sunday afternoons baking pies. They want to go out and experience an adventure with their families. A toy will entertain kids for a few days until they get bored, but the experience will inscribe in their memories. You do not have to travel far, pack or spend too much time getting ready for the escape room – it´s an instant fun. You can match up with other family, friends, group and get to know each other better.
The magic of the escape game is based on four main pillars: fun, lesson to learn, aesthetic experience and excitement. It is like going to the theatre – except you are joining the plot, collaborate actively on the creation of the story and the result depends on your actions.
The aesthetic part is very important. We need culture, and we can surely get a very modern form of culture in an escape game. It´s aesthetic is based on PC games, movies, fantasy or even a detective story of horror movie. You know the escape room is well built and a real fun if you lose the track of the world outside the escape game.
True beauty of our game is based on cooperation and surprising situations. You will have fun regardless your age or your social status. All escape rooms start the same. It is just during the game that some interesting findings are shown – for example that lovers of puzzles don´t have as good observation ability as kids, or that the submissive silent friend of yours is transformed into a natural leader, because he understands the logic of the room better.